

I wouldn't bet against seeing ye olde nasa suits in a museum somewhere, similar to how we see a model or two of old spaceships/satellites in the direct footage.Ĭlick to shrink.BGS has been leading in open world tech for 2 decades, it‘s only recently some engines like Unreal got large world world streaming like BGS engine but only 4 'main' companions feels like a definite downgrade.Īlso seems weird that (it seems, at least) you can't get 'main' companions from each of the major 'factions' - Sam seems to be the frontier-associated companion, but other than that. I really hope that means the companions have interjections, and interlacing story beats with a lot, if not most/all, main quests, then - Fallout 4 was decent about companions offering opinions/comment (albeit mod companions being leaps and bounds above them) - or at the least, a vast improvement from Serana, who herself was a massive improvement above Lydia and co. It is a shame in terms of 'customization' early-on, I agree, but maybe the non-weapons/grav-drive components won't be AS expensive.or there'll be mods at some point that lower shipbuilding costs.

I imagine it's part of the economy, and/or a way to better control the power progression speed, since acquiring and selling ships otherwise appears to be a decent money-maker (if desired), and each of the Constellation companions, at least, has some high-rank ship-associated skills that show, indirectly, how potentially big the ship aspect of the game actually is. HIgh-level smithing/enchanting in Skyrim, or 'really' getting into settlements/crafting in Fallout 4 involves a lot of money/trading - or a ton of scavenging (or console commands, lol)
